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Okay sure. I'll write out some very brief idealogies here:True ArenaBelieves in strength and power. Opens arenas to the public of all walks of life to test their combat skill against tough creatures and bosses. Very military orientated.
Deadly AssassinsSeek enlightenment, very knowledge/ethereal sorts. Espionage and cloak and dagger tactics prevail.
The BetrayedFormer genetic experiments out for revenge in a big way. Everything must burn.
Blackband's PiratesStereotypical pirate, take what you can and give nothing back.
CyndaTech IndustriesAthiestic industrial state, seeking to eliminate painful emotions from life
Darrus' AdventurersSee themselves as the law keepers of the land, they build towns and most of their males go out and adventure
The Realm of LightLoving, peaceful society. Christian, rather small.
Oblivion's FallenPowerful, large faction. Incredibly hedonistic. Sex, drugs and rock 'n' roll here.
The Community of RakisPeacemaker, normaliser faction. Wants to end wars and create world peace.
Latios ExpressWants to bring people together by creating a flight network. He's all about flying and flying transport.
Spinda CaféAll about opening cafes and item shops for people to enjoy. Customer satisafication.
Seafoam CollectiveTheir original islands were so crowded they had to expand. These are those people. Often looked down upon as living on other people's turf.
Vixen's PathMatriach society. Males are the warriors, survivors and victors get to breed, failures and weaklings get neutered and sent out to die. Women rule and run the cities.
Protectors of the WildRuns a series of ancient temples. Really just want to be left alone and defend themselves against all newcomers.
Normally, Seaform start off with extra pods. That's their main thing. Seems like we're on the same track though Jarl, as in LE they take an Effic hit as well. Cheers guys. In a few days or so I'll have a go at making some draft versions of the stats.