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I like the new coloring of the formers. The crawler/trawler pod ain't bad either.What function have the units left of the seaformer and right of the hovertank? I think I see a gun-like protrusion on the front, but I'm not sure.
BTW, I promoted this thread to Front Page...
I truly wish the .cvr editor would allow pasting in art from other graphics editors - that would work around ALL its shortcomings, if, for instance, you could accentuate/brighten the highlights on the high ridges of the supply crawler dome to make it way brassier/metalic in Photoshop or whatever and paste in...
It might not be a gun knowing LE... (runs away and hides) LOLBut seriously. I think the graphics will add identity. I mean, whole mod is about nekked pokemon-like beings blowing each other up over ideologies.
Quote from: Buster's Uncle on August 02, 2025, 04:30:14 pmI truly wish the .cvr editor would allow pasting in art from other graphics editors - that would work around ALL its shortcomings, if, for instance, you could accentuate/brighten the highlights on the high ridges of the supply crawler dome to make it way brassier/metalic in Photoshop or whatever and paste in...Yeah in the end I was able to build off of Ford Prefect's earlier work without too much trouble. I will probably release what I've done when time permits, but it's certainly nothing like you describe there
For now this is the lot Suggestions welcome but most things have been done nowI decided to try and make the former a bit more steampunky, and change the orange to purple so it's not the same colour as charmanders and still pops visually against the terrain and fitting in with LE's fantasy vibesI had quite the saga trying to figure out the colour for cruisers. They're using the faction's "vehicle colour" from the PCX, but I discovered after much testing that this doesn't actually work. While it will on the first time you load a faction, after it's been used once the game generates a .TMP file in the game folder that then makes it take one of the faction colours from system.txt. And what's worse is that these colours don't even seem to be related to which faction is in which slot, resulting in a "player 1, player 2" style sequence rather than anything based off the faction. For the effect you see here I equalised them all to colour 62 which gave a nice wooden look. Either way it's very strange.
I did find this voxel in the folder, seems to have been a selection reticule that goes unused in the game (Something for The Cutting Room Floor perhaps?) It would make for a nice ancient artefact for my game, if only I could find some way to have no reactor. Looks a bit odd with a reactor sitting in there randomly.
I like that recolor the recolors of the reactor, threads, and weapon/cargo modules. I'm the least fond of the colony -and former vehicle covers. The Colony pod covers seems to dark compared with the colony pod module, and the former covering really clashes. But that's just my aesthetics I guess. Most pleasing combination (to me) is the bottom left vehicle. The color of the armor goes really well with the color of the pod module.