Author Topic: Lost Eden Gold development thread  (Read 1823 times)

0 Members and 1 Guest are viewing this topic.

Offline Kilkakon

  • Likes cute things and is
  • Mostly Harmless
  • *
  • Posts: 1167
  • €743
  • View Inventory
  • Send /Gift
  • It does something (It's free and yet priceless)  
  • Creator of Lost Eden and C&C: Dawn of Tomorrow
  • Scenario Creator Custom Faction Modder AC2 Hall Of Fame AC2 Wiki contributor Downloads Contributor Author of at least one AAR Planet tales writer author of the Lost Eden mod for Alien Crossfire
    • View Profile
    • My website!
    • Awards
Re: Lost Eden Gold development thread
« Reply #15 on: August 19, 2025, 06:27:43 pm »
A bit of a long shot but seeing if anyone knows how to address this... I have updated interface.pcx and text.pcx for my mod to be more fantasy, and to change the colour of minerals to pink, which works well, except when the number of production rows grows too large and the game stops using the pcx and changes to raw colours



Any ideas?

Offline Kilkakon

  • Likes cute things and is
  • Mostly Harmless
  • *
  • Posts: 1167
  • €743
  • View Inventory
  • Send /Gift
  • It does something (It's free and yet priceless)  
  • Creator of Lost Eden and C&C: Dawn of Tomorrow
  • Scenario Creator Custom Faction Modder AC2 Hall Of Fame AC2 Wiki contributor Downloads Contributor Author of at least one AAR Planet tales writer author of the Lost Eden mod for Alien Crossfire
    • View Profile
    • My website!
    • Awards
Re: Lost Eden Gold development thread
« Reply #16 on: August 25, 2025, 03:33:00 pm »
Might as well cover some of how the writing is coming along. After all this new version has revamped a lot, including the faction lineup, and I have like... 60 quotes to write to cover all the new factions and techs and wonders ;nod

One of the big changes has been the removal of the female gender. It took a long time to go through all the dialogs in the game and update them with the new plural gender, allowing me to have plural leaders in the game now. I've had this idea a long time ago after trying out some of those plural leader factions from the Network Node. Here's some sample dialogue, showing how it can go both ways:



When it comes to the faction list, I had several goals. Some of the old characters had frankly bad writing and I wanted to give them a face lift, other characters didn't resonate with me personally anymore, and others were female or human which I wanted to drop to focus more on the pokeboy theme. Some of the new factions were also included to try new experimental gameplay styles.

Cut factions include:
  • Seafoam Collective: led by Arko, refugee theme
  • CyndaTech Industries: led by Saig, edgy atheist theme
  • Darrus' Adventurers: led by Darrus, adventurer theme
  • Community of Rakis: led by Edge, liberal theme
  • Deadly Assassins: led by Morgius, spy theme
  • Vixen's Path: led by Victoria, feminist theme

Reworked factions include:
  • Protectors of the Wild: now an Old Gods agenda faction, after the religion rework
  • The True Arena: now a dual leader faction, with Arko returning from Seafoam to join Sarok, now renamed from Chuck (silly Chuck Norris reference)
  • Bloodthirsty Buccaneers: now an aquatic native faction with some bonus amber production (currently working on better character name and writing)

New factions include:
  • Seafoam Collective: returning faction name, but new dual leaders Noah and Toka, and new mechanics, now being an aquatic faction that wants to sink the planet through global warming
  • Gardeners of Eden: led by Evelyn, terraforming theme, starts with some super workers
  • Children of the Light: led by Daelon, has a major focus on a tall build, with -4 Order/Effic and starting with crawler tech
  • Carnival of Dreams: led by Alister, this is a combination of the old Rakis and Assassin factions, so has both spy and diplomacy focus, and a fun fairgrounds theme
  • Quark Institute: led by William Blaze, science theme
  • Toxitech Industries: led by Salem, industrialist theme, starts with extra colony pods but needs water supply to exceed size 3 cities


 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
105 (33%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
5 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 315
AC2 Wiki Logo
-click pic for wik-

* Random quote

You are the children of a dead planet, earthdeirdre, and this death we do not comprehend. We shall take you in, but may we ask this question?will we too catch the planetdeath disease?
~Lady Deirdre Skye 'Conversations With Planet'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 47 - 1280KB. (show)
Queries used: 39.

[Show Queries]