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A much more logical behavior would be for solar energy to be inverse to moisture level (cause moist areas have clouds that block sunlight), so Arid gives 3 energy, moist 2 and wet 1. This would create a bit of a trade off between energy and nutrient production so the player would have a more interesting choice to make, if we wanted to be very realistic we could have solar and farm be mutually exclusive as they really are.
On Earth, you're right.But remember the interlude remark about an atmosmheric haze on Planet helping to keep the greenhouse effect in check. Perhaps this haze thins out rapidly with altitude, explaining the increase in solar cells yield.
Quote from: Geo on May 12, 2014, 07:39:26 amOn Earth, you're right.But remember the interlude remark about an atmosmheric haze on Planet helping to keep the greenhouse effect in check. Perhaps this haze thins out rapidly with altitude, explaining the increase in solar cells yield.Where does that come from exactly?
Quote from: Sigma on May 12, 2014, 07:10:27 pmQuote from: Geo on May 12, 2014, 07:39:26 amOn Earth, you're right.But remember the interlude remark about an atmosmheric haze on Planet helping to keep the greenhouse effect in check. Perhaps this haze thins out rapidly with altitude, explaining the increase in solar cells yield.Where does that come from exactly?I believe its the base renaming interlude triggered by the death of your closest assistant when in charge of your first bred mindworm boil.
... Through the plasma glass dome, Alpha Prime soars high in a hazy sky, cruel cousin of Father Sol. How you miss the soft blue skies of Earth, but $SHIMODA9 says the stratospheric haze helps stave off a runaway greenhouse effect on a world otherwise a bit too close to its solar furnace.
Windmills and Farms wouldn't be mutually exclusive if the blades of the turbines didn't reach too close to the ground. As long as there is clearance, Formers would work right up close to the turbines' bases.Solar Collectors, otoh, do interfere with optimal use of farmland.
Forests have always been OP and everyone knows this, forests need to lose at least 1 FOP, I drop them to 1/1/1 which makes them quite second tier which I think is appropriate, a lot of investment should be made before forests start to outshine normal terraformings.