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AI:* I'm most often playing on "Thinker" level, but no faction ever uses Orbital Improvements.* While the AI is devious enough to encroach on your territory by spamming colony pods (even when they're your Pact Brother/Sister), it could also "terrorize through terraforming" - plant fungus, take away land, etc.
* When I take over another faction's base, either the units they were building or if I get the units by mind control or if they transfer the unit over to my control, the unit's design sneaks into my workshop. That's completely unnecessary and annoying, considering I don't even get an upgrade prompt for it (and it's not even marked as obsolete when it often should be).
* The autobuild feature: - Probe Teams should provide Hovertank and naval versions; - Formers should provide Speeder, Hovertank and Cruiser versions; - Colony Pods should provide Speeder versions; - Probe Teams should upgrade their power sources.The underlying principle is that non-combat units should be provided with new chassis and/or new power sources as they are discovered.
* SAM versions of units are excluded from the same upgrade path as non-SAM versions. I don't know if this is deliberate or not, but it makes for a very painful design and upgrade process, such as for example - not being able to upgrade a non-SAM unit to a SAM unit; - not being able to upgrade an obsolete SAM unit to a newer unit without SAM; - having to design two separate units with near-identical properties.This could be intentional, but it is hellishly annoying still.
Quote from: poolside on May 03, 2014, 10:48:45 pmAI:* While the AI is devious enough to encroach on your territory by spamming colony pods (even when they're your Pact Brother/Sister), it could also "terrorize through terraforming" - plant fungus, take away land, etc.Second seems unlikely to be changed, allies should generally be friendly and figuring out when they want to push you would be really hard to get right in assembly.
AI:* While the AI is devious enough to encroach on your territory by spamming colony pods (even when they're your Pact Brother/Sister), it could also "terrorize through terraforming" - plant fungus, take away land, etc.
I did make some changes to the vanilla configuration. I'll include the modified files in a .zip file as soon as I'm able.Edit: here it is. As a sidenote, I've tried to load the save on a vanilla GOG version, and it loads normally, and there's also no crash after Domai uses the Planet Buster.
Why, BTW, the Silmarillionn reference in the thread title, poolside?