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I checked and Manifold with Fungus is definitely superior, especially for Gaia. For anyone else it's slightly less N/E production, but a massive gain to minerals. Overall it's worth it it more in practice (i.e. before the game is over, rather than point scoring) just for the minerals. Minerals matter even late I say...you can always put it into military to take down the leader in a last ditch hope.
I allways mod my .ini files for a tech rate of 20% or below. That way I can enjoy every single game phase a bit longer
Yeah, although that doesn't let you adjust the ratio between the phases, which is what I'm really interested in.
QuoteYeah, although that doesn't let you adjust the ratio between the phases, which is what I'm really interested in.Hmm, you are right, Yitzi. What's about a rework of the tech costs on a logarithmic scale?
Dear Yitzi,that sounds interesting. Would you mind sending me the .ini file when you are done?- Corak
I play with blind research and tech stagnation typically and depending on my mood may switch techs on conquest on or off. Depending on faction and trade, it always seems to be around at least a 10-20 turn mark before new technologies happen, depending on how powerful research industry is.
Typically, yes. The rate of discovery doesn't change too much, if at all- unless of course my research capabilities go up, which they do.But it generally, due to my play style stays around the same rate. Unless I am playing a research oriented faction my rate stays the same and I typically am slightly behind in the tech race, but production and military wise I am pretty formidable. I play on Thinker difficulty, if that helps.
My playstyle is emulated fairly well in my AAR-I typically go with expanding my infrastructure across the board, expanding outward and then making sure each city is as much a productive hub as it can be, my emphasis being production/minerals for the most part while having a large population to boast it and create more colonies and cities. With a large amount of cities that have strong industrial output and supportive infrastructure, with a large mass produced military I often then provoke an AI without becoming the aggressor to start a war with me, fighting a defencive conflict while preserving my faction's reputation, inducing massive attrition on their army, exhausting them and then charging forward to "liberate" all their cities from them. I also commence trade with other friendly factions with my massive sum of energy credits I don't really need too heavily due to my high production levels, that way I can trade for tech I might be missing out on.When I play with my CC custom faction its very well tailored to this style of gameplay. An industrial strongman that fights defencive conflict while trying to have noble relations with everyone, so trading conditions stay healthy.