Author Topic: Comprehensive SMAC->SMAX changelist  (Read 14938 times)

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Offline DrazharLn

Re: Comprehensive SMAC->SMAX changelist
« Reply #60 on: April 30, 2014, 10:46:06 pm »
Well, it's predefined, but its pre-requisite is set to Disabled, so it's not possible to build it (and it's not dropped from pods).

The only way for it to get in the game is for some unusual event to put it there.

Offline Yitzi

Re: Comprehensive SMAC->SMAX changelist
« Reply #61 on: May 01, 2014, 01:55:44 am »
Well, it's predefined, but its pre-requisite is set to Disabled, so it's not possible to build it (and it's not dropped from pods).

The only way for it to get in the game is for some unusual event to put it there.

Not quite; a premade unit can be allowed by either its prerequisite, or by the combination of prerequisites of all its components.  Thus, sea formers can be built once you are able to build both sea units and formers.

Offline DrazharLn

Re: Comprehensive SMAC->SMAX changelist
« Reply #62 on: May 01, 2014, 03:19:47 am »
And yet the sea formers in the build menu don't have names that start with a *.

I think this could be one of those things where different #UNITS are treated differently.

Offline DrazharLn


 

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