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@Nexii The advantage to "pruning" SMAX to make it like SMAC is that you can reap the benefits of the newer engine. If SMAX didn't have some structural improvements, I would continue to play SMAC. However, I think that it has something to offer. I generally agree with your points about aliens next to my point that they should be kept a mystery. (I.e., who did make the borehole cluster?)I feel uncertain about how I would want to "expand" the original universe. My first step would be to consolidate. I'm watching Dio's work with the redone factions with interest. My tastes for factions may be more minimal, though; I like the existing number of statistic modifiers for each faction currently.
+1 on this idea. I don't have a clue how to solve the problem, though.The division of player community on SMAC vs SMACX is not for the good for the legacy of the game. I may prefer the first one, others the second one. But once there are patches, scenarios and work done, it becomes a problem of compatibility.
If this was created, would you likely switch your focus to porting changes to the SMAX engine/working there (and integrating with yitzi?) so that users who prefer both SMAC and SMAX can play with improved AI?Advantages: More playtesters, useful to more people, SMAX engine includes a bunch of bugfixes and general improvements, gives compatiability with more scenarios/custom factions, avoiding working on two patches at once, and keeps the fully authentic SMAC feelDisadvantages: One off extra work porting over changes, having to occasionally sanity check the SMAX version, extra work learning the changed functions in SMAX, more importance on co-ordinating with yitzi (the last two would be greatly improved if you two share what you've found with each other in full, with agreement that AI is kryub's domain and yitzi's mostly focusing on extra modability, with bugfixing open to you both)
If this was created, would you likely switch your focus to porting changes to the SMAX engine/working there (and integrating with yitzi?) so that users who prefer both SMAC and SMAX can play with improved AI?
I would try to port the whole work on AI to SMAX ifA) It would be possible to switch to totally unaltered SMAC gameplay (which means, no Progenitors, no Cloudbase academy, no extra probe techs and buildings, no Battle Ogres etc. All SMAX content out.)B) The switching to SMAC would be technically simple, like with an option in alphax.txt, or with clicking another (modified) .exe, or with a simple combination of 2-3 steps. So that every SMACer can play his game easily.I'd be willing to help with finding the .exe instances necessary, though Yitzi certainly knows better in SMAX.
A) It would be possible to switch to totally unaltered SMAC gameplay (which means, no Progenitors, no Cloudbase academy, no extra probe techs and buildings, no Battle Ogres etc. All SMAX content out.)
You deem the removal of the algorithmic enhancement ability a necessity, or the possibility of liberation of imprisoned leaders for that matter?
No one uses it anyway. :-D