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If they had specified rounded up/down I could see the argument the other way.
I tried a few starts with 2.5d on top of just the XP patch.Games 1, 2, and 6 crashed when it should have opened the new "goto" window.
Hey George Bluth, Sr.:In the vanilla game, I avoid building certain units because the AI never builds them (like sea probe teams, or armored probe teams for base defense), or builds them only rarely and uses them inefficiently (supply crawlers). Does this patch improve on that at all?
I eliminated 50% of the production window crashes by changing "a base can build more than one item per turn" back to zero (from one). I eliminated another 49% by changing "recalculate base statistics after each change for non-AI" back to zero (from one).
I had only one "goto window" crash during that time. I think that may be caused by my extra-large map (360x180). If so, I wonder if it can be an optional item, or are there parameters in that item's code that could be adjusted to handle huge map sizes? I remember reading at Apolyton that someone played successfully on a 512x512 map, once it was explained how to get sizes above 256x256.
Everything else is working fine: Drone Rules, Unit Cost, Pacifism, and Missiles do what they're supposed to do, even if it's not what I expected at first. I'll have to play with those settings a few times to find something I'm happy with. Are the default codes in your alphax.txt the numbers that make it work as originally written?
Quote from: Guynemer;6315953Hey George Bluth, Sr.:In the vanilla game, I avoid building certain units because the AI never builds them (like sea probe teams, or armored probe teams for base defense), or builds them only rarely and uses them inefficiently (supply crawlers). Does this patch improve on that at all?I don't get the George Bluth Sr. reference.
Glad to have you. Is this something from a movie? It rings a bell -a black and white, Jimmy Stewart sorta bell, maybe- but I can't discern what note is playing.
Quote from: Guynemer;6315953Hey George Bluth, Sr.:In the vanilla game, I avoid building certain units because the AI never builds them (like sea probe teams, or armored probe teams for base defense), or builds them only rarely and uses them inefficiently (supply crawlers). Does this patch improve on that at all?
D'oh!Okay, you pwned an owner right off. Want a wacky avatar as a prize?
I would like to play with Yitzi's patch. A few questions first.Which version should I use? (Is there a stable version?)
What are the changes it makes to the game?
Quote from: BUncle on April 27, 2014, 01:59:54 amQuote from: Guynemer;6315953Hey George Bluth, Sr.:In the vanilla game, I avoid building certain units because the AI never builds them (like sea probe teams, or armored probe teams for base defense), or builds them only rarely and uses them inefficiently (supply crawlers). Does this patch improve on that at all??