19 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6 Firaxis, and two CivII themes.[new Theme Select Box, bottom right sidebar - works for lurkers, too]
0 Members and 1 Guest are viewing this topic.
In singleplayer ( I haven't play any substantial MP, could work in MP), I typically find that if you invest in making armoured rovers, even if they have no upgraded weapons, are far superior over just standard footmen.
Colony gravships. Or whatever they are called. After chopper. Not plane. ARGGHH CURSE MY LAZINESS TO GET UP AND CHECK!!!
Quote from: JarlWolf on August 25, 2013, 01:47:54 amIn singleplayer ( I haven't play any substantial MP, could work in MP), I typically find that if you invest in making armoured rovers, even if they have no upgraded weapons, are far superior over just standard footmen. I noticed such units in several MP games, but I was never convinced about that. Usually I try to keep the best bang for buck ratio, which in SMAC means masses of expendable units with either weapon or armour maxed, the other at 1. To provide defence, I think I used scout patrols upgraded to 1-3-1 or such as the situation required. But it's been some time. You sure you can't achieve the same effects with more 4-1-2s?On a related note - do you use any artillery units? I don't mean naval bombardment or building batteries just to overwhelm that specific entrenched base - I mean preparing an army composition with slots for artillery in mind. Somehow I never used it too much, for several reasons (they are only cheap on infantry, they are quite vulnerable in the open, etc.), but maybe I miss something.
Terrorforming, aka Water Rights: Raising or lowering land to divert a river into your territory. Likely good only in SP. Takes practice. Makes more of a mess than anything sometimes.
I use artillery extensively actually, I typically pack them on rovers. Rovers with armour, artillery can sit back, bombard a base and if attacked are fairly defendable, but can still withdraw if need be. And they can damage whole stacks of units so much they provide easy pickings for my other forces.I also want to experiment with Artillery choppers.. I think they can be effective means of defencive artillery. I'll have to test them out, I think if they are still able to engage units directly as well as bombard, they'd be incredible.
Quote from: gwillybj on August 25, 2013, 11:51:19 pmTerrorforming, aka Water Rights: Raising or lowering land to divert a river into your territory. Likely good only in SP. Takes practice. Makes more of a mess than anything sometimes.Could you elaborate on that? Any reason to do that instead of drilling to aquifier? Even if drilling is sometimes impossible (due to how rivers work), is it worthwhile to change your coastline just to get a river change its course? Raising/lowering usually has more important strategic implications, either you want to get to your enemy or simply get more land to settle in.