Author Topic: SMAC(X) Wiki faction and graphics news thread  (Read 4477 times)

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Offline Bertilak

Re: Faction editing guide.
« Reply #15 on: August 20, 2013, 06:40:42 pm »
Quote
Okay Dio, I'll update with Probe Cost and any other results you have later. And I thought wormpolice worked? Maybe there's some factor in your test blocking it?

I made sure to eliminate any normal factors that might effect that test.

Offline Bertilak

Re: Faction editing guide.
« Reply #16 on: August 20, 2013, 06:48:29 pm »
This was unexpected :o. When you set the rules OFFENSE or DEFENSE to a negative number, it gives the faction's units -100% + the parameter. For example, if you set OFFENSE, -25, then all of your units get -125% when attacking.  Did you know that you can have a negative strength value?

Offline Bertilak

Re: Faction editing guide.
« Reply #17 on: August 20, 2013, 07:10:26 pm »
This was unexpected :o. When you set the rules OFFENSE or DEFENSE to a negative number, it gives the faction's units -100% + the parameter. For example, if you set OFFENSE, -25, then all of your units get -125% when attacking.  Did you know that you can have a negative strength value?

After some further testing, when you set those rules to, for example, OFFENSE, 75, it works properly by giving -25% when attacking. This is still unusual given that these specific rules operate differently from every other faction rule that can give a bonus to attack or defense.

Offline Bertilak

Re: SMAC(X) Wiki faction and graphics news thread
« Reply #18 on: August 21, 2013, 01:47:55 am »
This thread is no longer hijacked :D :(. I do not know whether to be happy or sad.

Offline Bertilak

Re: SMAC(X) Wiki faction and graphics news thread
« Reply #19 on: August 22, 2013, 03:57:02 am »
Another thing regarding tech. Any units that would be automatically prototyped by a tech a already prototyped for that faction. For example, morgan starts with industrial base which gives synthmetal armor. At the start of each game he can build synthmetal garrison without having to prototype them.

Offline Geo

Re: SMAC(X) Wiki faction and graphics news thread
« Reply #20 on: August 22, 2013, 03:40:49 pm »
I suppose it's reasonable to have prototyped if you already know the tech at the start.
Besides, the same holds true for both progenitor factions.

 

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