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There are a few things to address:If this is a test of builder verses momentum, neither player should feel that his personal record is at stake here. Personally, I am a builder by heart, so I almost always prefer the builder side of things. After looking at the new map, I prefer Univ/Aki/Drones to uphold the honor of the Builder side.For momentum, the classic factions are Sparta, Believer, Angels, etc., but as far as I am concerned, as long as no Aliens and no Pirates, the momentum team can pick any 3 factions you want, including overlapping with the Builder factions if you choose. (I think a CNM can set it up to have multiple copies of the same faction if desired.) In my opinion, the map is large enough that a well played builder can hold out and win against momentum. So I believe the momentum team is a losing proposition.
So we can change it to just teams verses teams, and the second team can pick any team it wants (regardless of overlap in I understand the that factions can be duplicated by a moderator if desired). So the other team can have Uni, Aki, and/or Drones, up to completely duplicating my team.Or we can try to momentum experiment, if Roninscg or anyone else wants to champion the momentum approach.
I see there are a lot of pods in the game, presumably to reward the rapidly exploring/expanding momentum player. Can we set all of the pods to the same reward (somewhere between 50-100 EC each depending on the weight we give to exploration? I don't like the randomization of pods to what is otherwise supposed to the a balanced game that is supposed to tell us something about viable strategies. Because if one of us is popping worms and xenofungal blooms, and the other is popping AAs, monoliths, and Ogres, the pod roulette is going to determine the outcome, regardless of strategy.
What starting resources do we want each faction to have? I favor beginning with 2 CP per faction, 4 formers per faction, and 4 scouts per faction, with the scouts being special depending upon the faction.For example:1. Sparta: all 4 scouts can be 1-1-2 rovers.2. Prophets: all 4 scouts can be mindworms. (They suck so bad they need the advantage!)3. Angels: any of the 4 scouts can be probe teams if desired (still only a total of 4 scouts)4. Gaia: if the automatic first capture is messed up by the scenario, Gaia should start with one mindworm and 3 scouts. This should be tested. Gaia is supposed to have a guaranteed first capture.Did I miss anyone? Both Alien factions, all 4 scouts can be can be Ogres. Pirates, all 4 scouts can be foil 1-1-4. (Good thing all 3 are banned). None of the factions I picked have special scouts.
Yitzi patchAnything special here? I want rising water off, and the ecodamage bug fix. (No building and destroying building for ecodamage gain. Worm pops do not increase with ecodamage control buildings. Anything else we want to tweak? Is it possible to turn off sidetracks?As usual, I prefer to ban atrocities and copters, but I am willing to allow nerve stapling if Yitzi rising water patch is in. Is this all good?
I will set the game up with those rules and be happy with it, I'm just debating this because it's interesting and fun.