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There's a thread about there here actually. Short story is that the modding tools don't exist at this point to actually create new facilities from whole cloth.
More or less directed at Yitzi as he's for the time being our resident .exe tinkerer, but if anyone else knows:Have you ever seen the code that links certain abilities/units with certain caviar files in the executable? And if so, can these be relinked? Or is that in a completely different file you don't work with?
I have not seen it, but I probably could find it and relink it if I set to do so.
I have some knowledge on this topic because I have spent time working on the code that is used to assemble the Infantry chassis. From the time spent doing this I have learned that the caviar files for weapons, armor, chassises, reactors, and ,I am assuming, special abilities are grouped by type and then assembled in their seperate procedures. These groups of prodecures are then called to such places like the design window, world map, and unit selection screens. Finally, I know that it is possible to change what pieces are used to create chassises, so it should be possible to change the graphic that is associated with a special ability.
Also, about it crashing the game, can you provide the alphax.txt that you used that ended up crashing the game?
Quote from: Yitzi on August 11, 2013, 03:04:34 pmAlso, about it crashing the game, can you provide the alphax.txt that you used that ended up crashing the game?I suppose that's directed at Reefa for the top post of this page?