Author Topic: Morale function analysis  (Read 4356 times)

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Re: Morale function analysis
« Reply #15 on: May 09, 2013, 09:34:30 pm »
You've loaded some of my saves, I imagine without loading the custom factions involved - the bonuses carry over...

Offline scient

Re: Morale function analysis
« Reply #16 on: May 10, 2013, 01:10:32 am »
Ah yah, probably right.  I think they're only parsed then on initial "create new game" screen with different factions.  As soon as you select one, it loads in the info from text file into corresponding faction id position.  That info must be stored in saved game.

Back to morale topic, will have some more functions to post normally.  Some odd behavior with artillery duels and bases.

Online Buster's Uncle

  • Geo's kind, I unwind, HE'S the
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  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
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Re: Morale function analysis
« Reply #17 on: May 10, 2013, 02:28:55 am »
It amuses me that every time someone bumps this thread, it shows as "Re: Morale function anal..." in the root forum.

Offline Geo

Re: Morale function analysis
« Reply #18 on: May 10, 2013, 03:24:14 pm »
It amuses me that every time ...

 ;...

 

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