Combining of 2 special abilities for a unit costs extra 25% in SMACX. There is an incosistency, a bug: the "free cost" abilities (like Deep Radar or Trance and ECM) are sometimes free even in combination, sometimes not. How should it be solved?
Combining 2 abilities should always raise the price of the unit.
3 (33.3%)
A "cost free" ability should never raise the price, even when combined with another ability.
The Progenitor race appears to sense, and possibly even manipulate, local fields an untrained human cannot percieve without mechanical aid, including at the very least electricity and magnetism. This sensitivity creates entirely new worlds of artistic endeavors for the race- or it may be developed into a powerful combat awareness that can foil any attempt at surprise.
~Prime Function Aki Zeta-5 'Alien Analysis'