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Ok, let's play a medium map, I'll think about my faction choice and drop you a line today or tomorrow.The things is, I agree with you and I'm not a true builder myself. I met some players with the approach "let's build all facilities in all bases" and find it boring as well. But some industry and tech level is in order because I find little elegance in 2-1-2 or 4-1-2 rushes (if only for the fact that you don't use mixed units here, you just mass produce one design).
Expect for houserule for nervegas and obliterate only allowed at police+2.
I was actually thinking of the more general rule set:All atrocities that do not affect a base, i.e. nerve gas against non-base-defenders and planet busters that won't include a base in their radius, require POLICE +0. All atrocities that do affect a base (except nerve stapling) require POLICE +2. Repealing the U.N. charter does not change this, but atrocities against aliens are not restricted (except that Planet Busters still need POLICE +0.)
Um, i'm kind of loss here, your activity here implies that you are eager to join the game but earlier i understood you Dont want join the game.... Sooo which it is?
I'm not interested in joining this game, but still interested in discussing it.
And suggested houserules: All atrocities that do not affect a base, i.e. nerve gas against non-base-defenders and planet busters that won't include a base in their radius, require POLICE +0. All atrocities that do affect a base (except nerve stapling) require POLICE +2. Repealing the U.N. charter does not change this, but atrocities against aliens are not restricted (except that Planet Busters still need POLICE +0.)
No stockpiling
All atrocities that do not affect a base, i.e. nerve gas against non-base-defenders and planet busters that won't include a base in their radius, require POLICE +0. All atrocities that do affect a base (except nerve stapling) require POLICE +2. Repealing the U.N. charter does not change this, but atrocities against aliens are not restricted (except that Planet Busters still need POLICE +0.)
Let me start with saying that I don't see any need to modify atrocities.But even if I did it, the above rule seems nice on paper but I'm afraid in practice it doesn't take into account the game balance. If we wanted to translate it into actual gameplay situations, it would mean two things:- you can't run FM to inflict a no-base atrocity- you must run PS to inflict a base atrocity.
Not only I don't see any logic here if we look at things like that
- this benefits the Hive in both ways
- this benefits other momentum players for reasons I fail to see
- this penalizes Data Angels from the start, already not the premium faction
(also Deirdre which is a good faction, but she is weaker than the Hive in my view, so it's still unbalanced)
this penalizes all FM users, for reasons I yet again fail to see (why FM Morgan shouldn't induce Genejack Warfare with his probes is beyond me).
Basically to simplify things a bit, this rule can be boiled down to: "in most standard situations, Hive, Santiago and Miriam can nerve gas, others not so".
Also, this concept says openly that you need +2 POLICE to use a Planet Buster against a base, but with 0 POLICE you can "only" nuke units, even if it's a former just next to a base.
I'd keep base obliteration as a nice tactics thing
ohkay, how about we just ban nervegas. Rest attrocies are restriction free.
So then what's to keep someone from using air power to take a high-value base (losing substantially more units than they destroy, but they're able to focus their units a lot better) and obliterating it so the other guy can't take it back? With base obliteration difficult, you can make it easier to defend against air so that taking a base with air power is very inefficient and the other guy can take it back with land units more easily, but with easy obliteration you can do so much damage that no air power fix will be sufficient without making air power completely worthless.