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I presume in all of the games I am already in, since the rule was not discussed, it would be illegal to add stockpile energy to the queue? Or is the default to allow stockpile energy unless otherwise banned?
Except that then you lose out on the legitimate overflow from the last thing you produced...
I will be leaving on a cruise Sunday morning, and will be gone until the next Sunday. I will have no internet access for that week (poor me ). I will be sure to play any turn that arrives by Sunday morning before I go.
t_ras, thanks for your help. Can I ask you to take a quick look at this map? I'm quite sure it's playable, difficulty ok and so on, what bugs me are two minor things:1) in a trial run, we get to play in "mission year 0", no matter which MY I set. What gives? Does it mean anything?2) the aliens seem to pay 60 EC for SE change. It's what they do, right? I just checked in a single player game and it seems so.Settings:Us - 2 colony pods, 2 formers, 4 scout patrols. I have IndBase and 110 EC, Michael has InfNet, AppPhys and 10 ECAliens - 3 colony pods, 2 formers, 4 scout patrols, ogre mk I, their respective techs (5 each) and 10 EC, 9 forest tiles, checkered for best spread.5 victory conditions, look first, no unity scattering (is it necessary on a predefined map?), bell curve on. Force difficulty on.Please verify, I'd hate to have to restart because something glitches later on.Thanks in advance.PS: Earthmike, you don't mind my going first in the turn? It just sort of happened that I set it this way...