Author Topic: A spontaneous community faction project.  (Read 22536 times)

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Re: A spontaneous community faction project.
« Reply #120 on: September 29, 2012, 10:45:00 am »
It has the virtue of a definite bottom.

Offline Kilkakon

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Re: A spontaneous community faction project.
« Reply #121 on: September 29, 2012, 10:50:45 am »
Hahaha is that good or bad? :D

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #122 on: September 29, 2012, 10:55:11 am »
Hahaha is that good or bad? :D

You know the answer to that.

"A toilet seat should always have a good bottom."

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Re: A spontaneous community faction project.
« Reply #123 on: September 29, 2012, 10:56:54 am »
It's good, as well as a pun.

Offline Kilkakon

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Re: A spontaneous community faction project.
« Reply #124 on: September 29, 2012, 11:02:14 am »
Ahhh okay. XD Well in that case I'll whip up some walls for ya shortly then.

EDIT: Woo crisp totodile icon. :D

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Re: A spontaneous community faction project.
« Reply #125 on: September 29, 2012, 11:04:11 am »
 ;D

W00t indeed, sir.

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #126 on: September 29, 2012, 12:43:52 pm »
@Kil
 Go with throttle up.

On a dry huge random planet with minimal sea to sort of sim Mars - which is where this all started - a random group of Terran survivors try to survive as best they can in this horrible environment.

Playing as Deirdre, it turned out that I'm local to a Mr R Branson, whom I have befriended (sic) to keep an eye upon. Other participants seem to be the Free Drones, The Planet Cult, both Alien facs, and Wacky Zacky.

It's 2190 and everyone except me is having a miserable time of it being so dry.

I think I'll have to tweak Branson's AI -- he keeps on building units to rush out of his bases leaving them unoccupied.

Any of you have suggestions for his AI prefs? He currently classes as Erratic (sometimes use force) and 1,1,1,1 for the other AI traits (ie ALL of them, like Sid) I think he's just confused and trying to be all things at once.

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #127 on: September 29, 2012, 03:02:10 pm »
{Sigh}

You all realize that this means that I'll probably feel compelled to add a few new basenames reflecting their design etymology?

There, that was the polite way of indicating that this could descend into British toilet humour.

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Re: A spontaneous community faction project.
« Reply #128 on: September 29, 2012, 03:50:47 pm »
 ;D  That's just wrong, man.

Offline Kilkakon

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Re: A spontaneous community faction project.
« Reply #129 on: September 29, 2012, 03:56:33 pm »
At least they're shiny...

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #130 on: September 29, 2012, 04:16:26 pm »
At least they're shiny...

Nice -- but the Perim and Tach for bases size 2 look too big Kil.

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #131 on: September 29, 2012, 04:42:12 pm »
;D  That's just wrong, man.

I've already put in some effete, risqué, and outré names and even an innuendo here and there...
I think "Alien : Recycling Plant" is already there....... (it is)
So what harm could honouring a few of the knighted members of the garter such as Sir John Harington and Thomas Crapper whose contributions to civilized development are often taken for granted.
 :)
« Last Edit: September 30, 2012, 10:45:57 am by Davyboy »

Offline Kilkakon

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Re: A spontaneous community faction project.
« Reply #132 on: September 30, 2012, 12:43:28 pm »
Want me to fix up the walls? My template only has 2 sizes of wall.

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Re: A spontaneous community faction project.
« Reply #133 on: September 30, 2012, 12:50:51 pm »
The perimeter defenses?  Why not?

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #134 on: September 30, 2012, 01:04:06 pm »
It would be very nice if you could, Kil

 

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