Author Topic: GLSMAC - Open-source OpenGL/SDL2 remaster of SMAC  (Read 10867 times)

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Offline DrazharLn

Re: GLSMAC - Open-source OpenGL/SDL2 remaster of SMAC
« Reply #120 on: March 31, 2023, 10:11:07 pm »
You can read about the changes here: https://github.com/DrazharLn/smac-in-smax

 Most of the changes are content rather than mechanical, might be a nice test case for mod/plugin support, idk.


Offline DrazharLn

Re: GLSMAC - Open-source OpenGL/SDL2 remaster of SMAC
« Reply #122 on: April 03, 2023, 09:23:24 am »
Congratulations 🎉🎉 You've made really fast progress and the output quality seems really high!

Offline Secundus

Re: GLSMAC - Open-source OpenGL/SDL2 remaster of SMAC
« Reply #123 on: April 03, 2023, 03:30:38 pm »
Indeed, amazing progress afwbkbc ;b;

Offline aphellyon

Re: GLSMAC - Open-source OpenGL/SDL2 remaster of SMAC
« Reply #124 on: April 07, 2023, 12:22:05 am »
This looks quite promising and I'm looking forward to playing this version when it's done.  Please keep up the good work and know that your efforts are appreciated.    :);b;

Offline afwbkbc

Re: GLSMAC - Open-source OpenGL/SDL2 remaster of SMAC
« Reply #125 on: April 10, 2023, 12:42:44 pm »
Doing some serious refactoring rn, so not much to show.
Big leap forward was moving map processing to separate thread, so it doesn't freeze UI anymore and proper loaders can be added . It was also needed for networking.
Also small heads up - I got new job starting from tomorrow so I'll focus on it to make good performance, I'll still work on GLSMAC every day, just not 24/7 as usually ;lol Except for weekends.
Also I'll configure automatic builds for linux, freebsd, windows and (maybe)macos soon so non-programmers will be able to download and test it too  :)

 

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