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As an aside: I tend to go for Flexibility before Secrets, which sometimes costs me getting the tech first. I’m not convinced yet which is the better play, because early gun foils can be difference makers (especially to finance rover construction, when necessary, and special projects).
For tech, Applied physics is more or less a gimme... unless you're hemmed in early on, is ALWAYS best to go after Secrets of the Brain (D2) since it will give you the much-needed Rec Commons facility, AND having Biogenetics will give you the under-appreciated Recycling Tanks. In a long game, they're gold. With both of those, using Zakkie's tech speed to grab Secrets gives you that bonus tech, and it's usually a toss-up between Mobility (E1) and Applied Physics (C1).
Good points. ...Applied Physics because 1) ...explore strategy, ... 2) ...trapped in an early skirmish...Indeed, a "good" game is where I don't even make a single offensive unit until Fusion Power other than worms.
Secrets of the Human Brain is a trap. It's straight up a mistake to research It does nothing for you in either combat or development.