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if (has_fac_built(FAC_HEADQUARTERS, baseIDDef)) { // bug fix: per manual morale++; // "Units in a headquarters base automatically gain +1 Morale when defending."}
So I've been looking over everything, still haven't figured the best way to handle the SE morale. However, two simple fixes would be BP/CC double bonus and defending HQ.Removing the double Brood Pit bonus when Children’s Creche is present is simple. I think it's pretty clear from manual and in game text files it should be an either/or situation. This is done by removing the following code segments:From here to here and from here to here.For +1 in defending HQ, you could insert above here the following code:Code: [Select]if (has_fac_built(FAC_HEADQUARTERS, baseIDDef)) { // bug fix: per manual morale++; // "Units in a headquarters base automatically gain +1 Morale when defending."}