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Interesting, especially regarding having the pop check every TURN and reducing pop, I think the risk of PROBE is anyway a bit overstated. Targeted facility destruction is a harder probe action for one (untargeted sabotage is easier), the other thing is if you can get a probe team in and sabotage a facility, might as well wreck a perimeter or other defensive bonus facility and attack the base in force to raze it.One way to make it less obnoxious would be if maybe the depopulation could remove just one pop per turn, until it gets to the limit. Plenty of time to rush it back, random facility loss (ex. from low income) wouldn't [fuddle-duddle] you over as much and you would still have a reason to keep it long term and not scrap it.
Idea: foil chassis can sail up river squares.
I don't think it will work well for this game especially since player can drill for them.Think about it. Drilling may change whole river grid completely. Rivers just jump from one place to another. This is minor impact when they are just roads for land troops and extra energy but sea units traveling on them may get stranded.Besides, what do you actually want for sea units inland? What would be their role? For one they can get closer to enemy troops and territory to bombard them. This role is already taken by land artillery that is cheaper. So no practical benefits there. Other than that I don't see any meaningful use. Transporting troops? They already travel pretty fast on rivers themselves.
Since you are active again, I'll try to sell you an idea ( maybe I've mentioned it already but don't remember ).
Satellites are overpowered, better then most SPs and the bigger the faction the more it gets from them.Instead of them giving a resource point to unlimited amount of bases, make them create a pool of resources, 10 points per satellite and then distribute them among the bases up to their satellite resource limit.
Another out-there idea: Cloudbase Academy does not have current effect. Instead, gives +2 movement for air units and enemies cannot airdrop anywhere within your territory.
On similar note, space elevator that didn't halve costs for Orbital Defense Pods would be an improvement. Very powerful project that allows total space dominance.