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One other project that I felt was mistimed as of v66 (don't remember where it is now) is the Universal Translator. 2 techs are worthless in the beginning when you can steal/trade them from other factions, or research them in just 20 years. They are absolutely priceless when those techs are tier-8/tier-9, as having a few years on your opponent can give you a big advantage in the mid-late game, giving access to another reactor, or a high-tier Future Society, or some important facility, or letting you get a headstart on a project. 20 years in early game is ~60-100 minerals; 20 years in midgame is 600-1000 minerals, and you could do a lot more with those, which is why the project is only meaningful in that phase of the game - that's when you can take advantage from it.
I have a wild idea. What if we pursue the idea of free citizens traveling across the empire at any time? Not necessarily at the base creation time. For example, let disgruntles citizen those otherwise turn into drones travel to better places in other bases those have excess of happiness and where extra citizen does not become a drone yet?
Absolutely fine with me. When do you want it and what should it cost?
QuoteI have a wild idea. What if we pursue the idea of free citizens traveling across the empire at any time? Not necessarily at the base creation time. For example, let disgruntles citizen those otherwise turn into drones travel to better places in other bases those have excess of happiness and where extra citizen does not become a drone yet?It would be inventing a mechanic for the sake of a single project which only a single faction would be able to build.Plus it runs into the problem of the contribution mechanics in that a base should be a self-contained, independent entity. All effects should be evident from looking at the Psych tab and should not depend on situations in other bases.
Maybe just keep PTS as original, but reduce bonus pops to 2 ?
Quote from: Nevill on August 12, 2020, 04:28:46 pmQuoteI have a wild idea. What if we pursue the idea of free citizens traveling across the empire at any time? Not necessarily at the base creation time. For example, let disgruntles citizen those otherwise turn into drones travel to better places in other bases those have excess of happiness and where extra citizen does not become a drone yet?It would be inventing a mechanic for the sake of a single project which only a single faction would be able to build.Plus it runs into the problem of the contribution mechanics in that a base should be a self-contained, independent entity. All effects should be evident from looking at the Psych tab and should not depend on situations in other bases.Yeah. I feel the same already. Too complicated. 🤔I guess, we'll go with your average base size approach for now.