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If you really can't accept those factions, but you're willing to accept the 5 new human factions, perhaps it would be expedient to simply delete caretake.txt and usurper.txt. Then you could, for instance, select games with random opponents and you'd never get Alien factions in the game. I haven't tried this approach so I'm not 100% sure it works, but I do know if you delete enough stuff pertaining to those factions, they're not going to be available. There are a few other files associated with a faction, but getting rid of the *.txt might do it.Some people have issues with the technologies the Alien factions introduce, and want those gone. I'm not hardcore like that, I can't be bothered / flapped that easily. I did, however, rebalance those techs in my mod. In particular, Soporific Gas Pods are overpowered. I made them late and helluh expensive, a "soft" way of taking them out of the game. You can have them if you're willing to pay through the nose for them. And with lotsa things being otherwise more expensive and harder to obtain in my mod, you'll probably think better of it. And then you won't miss them. You won't fret about whether you should have built the Soporific Gas Pod version of everything anymore.
I really don't like anything introduced in the expansion. Even the five other human factions make no sense in the context of the game universe. Why is there already a cybernetic faction, when that tech is available only late in the game?
And a "cult of planet" run by a child, before Centauri Meditation, etc.?
Not to mention the factions based on a skill rather than a utopian social ideal - "Data Angels" and "Pirates".
University is almost like that, but at least they can be rationalized as some kind of technocracy, which has been seriously proposed on earth.
"battle ogres" (why exactly do you discover better kinds as the game goes on?)
and the very worst are, of course, "spore launchers."
Mind worms were already an enormous stretch, but an organism that projects spores two grid squares, destroying terrain improvements?
Why not? Seed hurling plants exist on Earth. Could it be that you think the unit artwork looks stupid?
I got the files from the git that you link, and I am launching the game from SMACXLauncher, as the author recommended. I am not launching from a command line, so I don't know where I can set any "smac_only" variable. It does work, however: almost all the expansion content is gone.
The distance of two grid squares, and the explosive power necessary to destroy mines, are a bit much for a seed hurling plant.
Again, I understand you're just looking at it as a board game where the pieces don't have to make sense (just as no one asks why the knights can jump in chess), but I like the setting, aesthetically, flawed as it is.
Spore launchers tend to lurk on the outskirts of a settlement, expelling bursts of corrosive spores that can destroy manmade or Progenitor improvements from a range of two squares away.
So there you have it. Corrosive, not explosive.
Even assuming these are wind-dispersed, rather than projected through the stratosphere like artillery shells,
there are no corrosion resistant coatings or materials?
Even modern artillery shells pass through the stratosphere or close, with ranges upwards of 40 km,
which is 1/1000 the circumference of Earth - less than one map square.
As for that Deirdre quote, I guess I can't get behind that either. There's clearly a lot in the original that doesn't add up, as the designers appear not to have been as scientifically literate as might be desired. Anyway, it's just my two cents. The spore launchers are not to my taste.
I hate the voice acting for Svensgaard though.
Quote from: bvanevery on May 01, 2019, 10:32:56 pm I hate the voice acting for Svensgaard though.What do you expected to hear, constant arrghs and other TLAPD stuff? They wouldn't put a thug in a chief Unity astrogator position.
Quote from: bvanevery on May 01, 2019, 10:32:56 pm I hate the voice acting for Svensgaard though.What do you expected to hear, constant arrghs and other TLAPD stuff?
They wouldn't put a thug in a chief Unity astrogator position.
If the mod was included with thinker releases, the whole smac mode enabling process and instructions would consist of: "change smac_only variable in thinker.ini file from 0 to 1" According to the poll in the other thread 20-30% of users could be interested in trying this mode.