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I do wonder about different versions of Windows SDK biting you in the ass.
It's unclear if this code is supposed to be a pure vanilla reverse engineering project, or something that could be ported to SDL itself.
A project to decompile SMAC/X to C++ with the long term goal of creating a full open source clone.
I'm unsure why glTF specifically is important,
other than to be especially bleeding edge in context to a 20 year old game.
Godot is certainly not the only implementation of glTF 2.0,
The idea of re-implementing the whole game using their Node system seems to me like creating something from scratch using basic game logic derived from reverse engineering, instead of repackaging the reverse engineer code into a cross-platform graphics/audio/input library.