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; Set AI cost factors for mineral/nutrient production for each difficulty level respectively.; All other difficulty level modifiers remain unaffected by this setting.cost_factor=13,12,11,10,8,10; Changed Transcend from 7 to 10. AI is too competent at colonizing and resource management.
Latest Save=C:\GOG Games\Thinker and AI Growth\saves\Cha Dawn of the Planet Cult, 2206