19 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6 Firaxis, and two CivII themes.[new Theme Select Box, bottom right sidebar - works for lurkers, too]
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Rules for the fully patched game (including the unofficial patch):1. A player is not permitted to establish contact with another player prior to having met them in-game.2. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.3. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.4. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.6. Stockpiling in build queue allowed when building units. (of course when building sp/facility too, but it's not needed to do anything to gain those bonuses too)7. Upgrading crawlers before adding them to hurry secret project allowed.8. Reverse-engineering allowed.9. Exchanging bases with AI forbidden. (It is not possible to do this in random tcp/ip anyway; this is obvious exploit cause AI trades everything; lets say I take over base level 2 with probe and then exchange this base for a base level 6 that has SP, more over I exchange it with my enemy's pact-friend so that to liberate this base my enemy would have to mess with his friend)10. Additional move after former builds something and his flag is gray is not allowed.