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Yes, I thought about the same. Not both things combined, though. It would effectively add 50% to defender in undefended base. Seems pretty harsh for me but still may be worth trying.
Otherwise, it would make no difference sending infantry or speeders against bases.
Pure attacker infantry is more than twice cheaper than speeder.
I've decided in my mod, Soporific Gas Pods are out.
Now we need to distinguish human vs. AI and AI vs. human and AI vs. AI combinations.
What's up with choppers, man? With your weapon and armor equaled they don't present such a threat.
I don't think small changes matters much. Player ability to knock out an opponent are enormous.
When one faction put all their efforts into conquest and their neighbor put 0% to defense - no amount of defensive bonuses saves them. I observed it quite often.
At hardest level they all have inherent +3 INDUSTRY and this allows them to build massive military at will.
QuoteWhat's up with choppers, man? With your weapon and armor equaled they don't present such a threat.I don't yet trust the tech in this tree. I think human players will find some way to design a unit that overcomes any defensive strictures I've put in place. I need to see playtesting evidence. If people howl about choppers being gone, then I'll have to think about what to do. But over the years I've mostly heard howling about how they're overpowered.
QuoteI don't think small changes matters much. Player ability to knock out an opponent are enormous.Hasn't seemed enormous to me lately. Some combo of my mod and my personal play style.
I'm playing on Huge maps where factions don't necessarily even get into military contact for a long time. Such a setup implicitly prioritizes defense. It's defense in depth, like trying to conquer Russia.
QuoteAt hardest level they all have inherent +3 INDUSTRY and this allows them to build massive military at will.But in the stock binary, they misuse all that material. They don't concentrate force, they just have it all wandering in the wilderness as some kind of scouting trip line. Human player zings up to a base, wipes it out, throws a ton of units out of SUPPORT. Eventually as more cities collapse this way, units just die for lack of SUPPORT.