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It's like an equivalent of 50% research speed up if you can channel them there.
Did you build it? If yes, did you see cash flow increase?
Well, isn't it an argument for SP cost increase? With original one it would finish it in 3-4.
It's almost at the end of the tech tree, who the F cares about research anymore?
So AI does sometimes produce native in large quantities for battle. Good to know.
Well that is the nature of the tree. It has an end. Some thing should be there. Could be as well this one.
The reason Domai can do any of this at all, is you made these SPs so back breakingly expensive for a human player on Transcend, who doesn't have any buffs, that you severely favor the AI factions with their inherent INDUSTRY bonuses. You gave them the whole freakin' game. Ordinarily, a RESEARCH faction like myself can get to a SP first, get started on it early, and beat Domai before he starts slugging at it. But I haven't had time to do anything this game except work on SPs, they're that expensive. Even doing that, Domai finished half of them.Half.There might be an endgame where I can still win. There might not be, I may be about to summarily lose.
Quote from: tnevolin on December 24, 2018, 03:31:15 amWell that is the nature of the tree. It has an end. Some thing should be there. Could be as well this one.Secret Projects don't have to be at the end of the tech tree. For almost all of them, I think that's completely dumb. I did put the Telepathic Matrix at the end, in fact its with Threshold of Transcendence. I think it's the "baby toy" of the game, the thing you do when you want to sandbox indefinitely. I really can't see throwing out the mechanics of making your citizens happy, any earlier than the end of the game. I still don't charge an arm and a leg for it, although it's expensive by my own mod's standards. If you've gotten that far in the game, go ahead and win it already.
Believe or not, this is a music to my ears. Players constantly complain AI is stupid and weak so that it is easily beaten every single game even on Transcend. Swarm of modders tried to fiddle with rules for the sole purpose to make AI perform better but none prevailed. It seems this simple txt mod reached the point where AI at least doesn't suck every game!
You shouldn't be so easily pleased. "AI gets MOAR, human gets nothing" isn't a victory. All you've implemented is an End of the World timer.I don't think it happened the way I originally thought though. Domai was not quite the eco-damage offender I thought he was. The real problem, I think, is giving multiple kinds of factories fairly early. When AIs get them, they build them. If those AIs are also Free Market tending factions, they do lots of eco-damage. Then the human isn't even playing the same game anymore, they're playing the "always flooding" game.Maybe someone will enjoy lotsa floods + lotsa expense to build SPs. I don't. A mod needs repeat business from human players, to count as having solved something. I don't know how many takers you'll get, we'll see.I think you're doing some things in the SE that most people who know the game wouldn't put up with. Dealbreaker territory. Green in 1.4, for sure. Eudaimonia is merely ill-advised because nobody will want to use it.
Just checked how much earlier I put factories for my curiosity. Time placement for Genejack factory, Robotic assembly plant, Quantum converter, Nanoreplicator. Original: 55, 70, 85, 90. Mine: 50, 70, 70, 77. Hmm. Indeed somewhat earlier especially latter ones. Maybe I should move them later.
It's not advanced terraforming either. Original is 31, mine is 38. Even later.
Is it fun building them when they are cheap? If so, why don't we make them much cheaper than in box game?
SE is not a problem for me at all. Your feedback was nonconstructive so far, though. Just a flame and not a single proposition. Try one for change. I most likely won't argue.
I don't see what's wrong with Eudaimonic, though. +2 ECONOMY +1 INDUSTRY almost without penalties in peace time.
Funny turn of (random) events: it gives you much needed time to advance on the foe.