Author Topic: custom factions fail  (Read 1065 times)

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Offline Mind Flower

custom factions fail
« on: June 15, 2018, 03:05:19 am »
I forgot what i need to do to import downloaded custom factions. facepalm

Offline bvanevery

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Re: custom factions fail
« Reply #1 on: June 15, 2018, 06:16:02 pm »
Hmm, I've never done it.  I've only modded the official 14 factions.  I guess you just read through the various .txt files until you figure it out.

Offline Mind Flower

Re: custom factions fail
« Reply #2 on: June 15, 2018, 08:11:46 pm »
It was so much fun, I used to do it all the time. I did not have crossfire then and think I had to manually replace the originals. I was thinking with crossfire there would be a folder you could just collect them

Offline Mart

Re: custom factions fail
« Reply #3 on: June 15, 2018, 10:06:32 pm »
As far as I know, it can be specified in alphax.txt file. Look near the end of file for #CUSTOMFACTIONS:
Code: [Select]

;
; First item is file name, second item is search key.
; These should always be the same except for debugging purposes.
;
#NEWFACTIONS
CYBORG,   CYBORG
PIRATES,  PIRATES
DRONE,    DRONE
ANGELS,   ANGELS
FUNGBOY,  FUNGBOY
CARETAKE, CARETAKE
USURPER,  USURPER


;
; These are factions you want included in the startup list.
; These may also be chosen when a random faction is selected.
; First item is file name, second item is search key.
; These should always be the same except for debugging purposes.
;
#CUSTOMFACTIONS


#MANDATE
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