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This game has taught me that mindworms are seriously overpowered. All that great expense progression I've made for conventional units, it doesn't even matter, because mindworms can trash anything. I'm thinking the whole "mindworms ignore reactor size" thing is actually a pretty bad idea.
Now after typing this up, I'm realizing there's a factor in play that hardly ever is, when I play. Because I usually forget to think of it. I have a Global Trade Pact. This could have blown the dynamic range off of the COMMERCE bonus. Oh crap, the plain description is "Commerce rates doubled". I wonder what that actually means in the formula. It it literally means the COMMERCE bonus doubles for everybody, that could be a really serious problem.
Removing commerce rating from a bunch of techs would just increase the power of faction and economy bonuses to commerce.