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Could I get planes before crawlers?
Still don't have probe teams either.
One other odd one - just had a probe foil return after a successful infiltration mission and it got put in a base that has a 2 square lake (that is not connected to the sea), rendering the foil useless. Not sure if this is a generic game bug or mod related.
I ran a test by building a Heavy transport on a Rover chassis (thinking that it might be like a boat trailer) but could not load the boat.
If not, guess I'll have to disband this veteran spy boat.
Yep. Planes are primarily Conquer, secondarily Explore. Crawlers are primarily Build, secondarily Conquer, and it's preceded by a pile of Build techs with no Conquer component to them. If you haven't been focusing on Build, you're not going to get crawlers. Similarly, if you haven't been focusing on Conquer, you're not going to get planes.
If you are playing version 1.28, that should not be happening. The probe team module is available with D1 Information Networks, and it's a Discover + Conquer technology. Ok, if you didn't focus on either of those, maybe it's possible not to get it, but that would be your choice.
Generic game problem. Enjoy your well defended lake.
Heavy Transport simply increases the capacity of a Transport module. A Transport module does not load boats, ever. It loads land units. So you can have a truck that carries a land unit over land, but you can't carry a boat. If you make the Transport into a carrier, then it can carry air units. Land units or air units, that's all you get to do. It's hardwired into the game and can't be changed by .txt modding.
You don't have to disband it. It's not costing you any support. You could leave it there to defend against probe team incursions. Now of course if the minerals from disbanding are useful to you, by all means do so. If you want to be goofy, you could wait until you get Psi Gates at the very end of the game, and get it out of there that way. Or sooner, you could dig a canal.