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A partial excuse for Civ-likes is they're open ended and a bit sandboxy. Somebody who fools around a lot, rather than focusing on how to win quickly, might not mind meandering through the tech tree. I do wonder what good all the fungus production techs are going to do anyone though. By the time you obtain those, you could have long since gotten your victory resources by other means.When I contemplate possible RPG aspects of 4X TBS, I wonder what is supposed to make these changes in the game "interesting". I spent an awful lot of this game just waiting for techs. Hovertanks? Useful in other games I've played, but not interesting in this one.