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I'm sure it will never happen, but the story -easily ignored if you don't like that sort of thing, but value-added for a lot of us- is what made SMACX special above all else. I was talking about this for 6 back when Civ 5 was the Shiny New Thing.Admittedly, I don't quite know how you do that with something as long and broad as the history of mankind being organized, but at least a lot more could be done with interludes between ages. The historical figures used as leaders could be far more in-character -Yang has an individual personality, and he's great that way, not that I can reconcile Gandhi leading India with ever being in a war- and --- my ideas are vagueish, and the creative difficulty level is higher because of scope and having to handwave immortal 6,000 year-old leaders, but I can't believe it can't be done...
Uno could probably make you deader...
You know, I'm problem they face is wanting to offend no one and rightly thinking that a non-trivial portion of the audience will come to the game with an attachment to certain factions from real life - the Americans alone, the conservative ones, would get torn all out of shape if it had Lincoln done realistically with his radicial liberalism and corresponding penalties for some play styles - likewise, the same crowd would burst veins if the US was set up to favor an imperialist bully style IF they made the connection with it might be saying something about real life that any Nicaraguan would tell you...Yang, after all - was leader of the HIVE, not space-CHINA, not explicitly COMMUNIST (or even actually)... Some artistically-sensible things that would make the game better are just LOOKING for trouble and ratchet up the difficulty level - (though if they were any good at marketing, that's actually free publicity that could blow a niche game into the stratosphere of sales...)
Uno, what mythical ability would King Arthur have?
Quote from: Rusty Edge on May 16, 2016, 09:28:38 pmUno, what mythical ability would King Arthur have? Most everyone would understand taking the 2 Excalibur traits of the sword drawing blood with every stroke, and the scabbard healing, but that is more combat than map oriented (you list map abilities for the others). The more clandestine nature of the king is the land, the land is the king, I'm not sure how to represent. Production bonuses around the king, diminishing if he's wounded?