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The facilities Biology Lab, Centauri Preserve, Temple of Planet, and Bioenhancement Center all fully heal a native life that completes its turn within the base that has any of these facilities. This effect stops while the base does has drone riots active. If the faction has one or more of the secret projects The Voice of Planet, The Pholus Mutagen, The Xenoempathy Dome, and The Cyborg Factory, than native units that skip a complete turn in any base the faction controls heal fully unless the base has drone riots active. I found this useful because it allows a faction to build facilities other than biology labs to heal native units. This also provides additional benefits for The Pholus Mutagen, The Xenoempathy Dome, The Voice of Planet, and The Cyborg Factory.
Quote from: Dio on January 21, 2016, 04:33:24 pmThe facilities Biology Lab, Centauri Preserve, Temple of Planet, and Bioenhancement Center all fully heal a native life that completes its turn within the base that has any of these facilities. This effect stops while the base does has drone riots active. If the faction has one or more of the secret projects The Voice of Planet, The Pholus Mutagen, The Xenoempathy Dome, and The Cyborg Factory, than native units that skip a complete turn in any base the faction controls heal fully unless the base has drone riots active. I found this useful because it allows a faction to build facilities other than biology labs to heal native units. This also provides additional benefits for The Pholus Mutagen, The Xenoempathy Dome, The Voice of Planet, and The Cyborg Factory.It would seem, then, that it's connected to getting +1 lifecycle.Question: Does the Cyborg Factory give the same healing benefits to non-native units?Other question: Does a covert ops center give the same healing benefits to probe teams?