Author Topic: "Realistic" attributes  (Read 6550 times)

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Offline Bertilak

Re: "Realistic" attributes
« Reply #30 on: August 05, 2015, 02:20:00 am »
The spartans may have originally recieved a MORALE, # bonus because it operates in a slightly different manner than the Social MORALE bonuses. The most important difference is that units that come from Unity Pods and (re)starting positions receive the MORALE, #  bonus plus an additional +1. As an example, the Spartans, in an unchanged game, begin with a disciplined Unity Rover; while the Spartans with a MORALE, 1 bonus would start with a hardened Unity Rover. I believe this bonus fits the faction well since they value power and survival which entails independence from conventional support systems.

Offline Nexii

Re: "Realistic" attributes
« Reply #31 on: August 05, 2015, 03:17:10 am »
Realistically though SE MORALE and Faction MORALE are very similar.  I kind of doubt they ever had any factions with the faction morale since it doesn't show up in the SE page.  That being said a few other bonuses don't either.   I think ideally somehow all faction benefits and penalties would show on the SE page though it's probably not a huge issue

Offline Eadee

Re: "Realistic" attributes
« Reply #32 on: August 05, 2015, 08:05:25 am »
Well, if I read it correctly the SE-Morale is some kinda modifier that applies to all units regardless wich rank they are. While the Bonus Dio mentioned lets units start with a higher rank. So if you want to see it from an ingame-perspective (I still like to avoid the term "realistic") then the Spartan Morale bonus shouldn't be named "morale" it should be named "training", "veterancy" or "rank" because the SE-Morale-modifier wich is the "true" morale will still apply afterwards regardless of  rank.

Did I get this correctly?
Disclaimer: No mind worms were harmed in the making of this post.

 

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