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This is question to exe modders.In the decompiled code, is the map generation procedure visible?Or, more accurately, what would be useful is map (and/or scenario) files writing procedures, so their format can be known.Is it something, that can be printed into txt?My idea is to create external program for generation of such .mp and .sc files, a CMN tool allowing for fast generation of scenarios, especially for multiplayer.Thank you!
Even partial info can be used, e.g. knowing parts of the format, they could be modified in generated files by the game.Then some of the unknowns might be deduced by trial and error.