Author Topic: The formula for the cost to Raise Land - known and available?  (Read 1728 times)

0 Members and 1 Guest are viewing this topic.

Offline gwillybj

Is the formula for the cost to Raise Land known and available? I did a thorough (but not exhaustive) search for it here and at Apolyton.

One post said it is a simple (2EC * distance from HQ) but that's not what I get in-game.

It seems to be incredibly cheap on my extra large maps (as low as 2EC).

I would really like to have all four (or the one if it covers all four):
Raise Land, Raise Sea Floor, Lower Land, Lower Sea Floor.

Is it moddable?
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Offline Yitzi

Re: The formula for the cost to Raise Land - known and available?
« Reply #1 on: July 20, 2014, 09:12:22 pm »
Is the formula for the cost to Raise Land known and available? I did a thorough (but not exhaustive) search for it here and at Apolyton.

One post said it is a simple (2EC * distance from HQ) but that's not what I get in-game.

It seems to be incredibly cheap on my extra large maps (as low as 2EC).

I would really like to have all four (or the one if it covers all four):
Raise Land, Raise Sea Floor, Lower Land, Lower Sea Floor.

Is it moddable?

It is not yet moddable, but it may be in the future.

It does seem to be 2EC*distance from nearest base times a factor dependent on the current elevation (I think 1 per level of elevation or 2 per level of depth, but I don't remember for certain), but it may be that on differently sized maps it divides by maproot (the square root of the ratio between the area of the map and the area of a standard map.)

Offline gwillybj

Re: The formula for the cost to Raise Land - known and available?
« Reply #2 on: July 20, 2014, 11:14:23 pm »
Thank you.
With what I was seeing, it seemed not quite right to use the distance from HQ, but it works with the nearest base. I guess I don't do much raising/lowering outside my territory, so I rarely see larger costs.
It would be a nice bit of challenge if it cost more.
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49835
  • €218
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder Downloads Contributor AC2 Wiki contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: The formula for the cost to Raise Land - known and available?
« Reply #3 on: July 20, 2014, 11:24:18 pm »
Part of the formula is definitely to do with how much territory you raise.  If everything's downhill from the point you're raising from 4,000-5,000 ft., because of the 1,000 ft. adjacent altitude rule, every tile for up to six squares away could be raised along with it, provided it's surrounded by ocean.

The cost goes up a bit in those situations...

Offline Yitzi

Re: The formula for the cost to Raise Land - known and available?
« Reply #4 on: July 21, 2014, 12:29:42 am »
Part of the formula is definitely to do with how much territory you raise.  If everything's downhill from the point you're raising from 4,000-5,000 ft., because of the 1,000 ft. adjacent altitude rule, every tile for up to six squares away could be raised along with it, provided it's surrounded by ocean.

The cost goes up a bit in those situations...

It does?  I seem to remember it doesn't, but maybe I'm confusing with the former time taken.

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49835
  • €218
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder Downloads Contributor AC2 Wiki contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: The formula for the cost to Raise Land - known and available?
« Reply #5 on: July 21, 2014, 01:34:35 am »
It does.

I do a lot of terraforming in lategame - a time when I can afford whatever, so I haven't kept track of how much- but it goes way up when you're raising a 5,000 ft. landbridge.

Offline Nexii

Re: The formula for the cost to Raise Land - known and available?
« Reply #6 on: July 21, 2014, 03:22:51 am »
Altitude is definitely the main factor, 2k>3k is 32 EC on a normal map almost always no matter what the surrounding terrain is at.  I know this from playing games with solar raising...the condensors weren't worth raising.  Might be some cases where it's 64 EC, would have to take note more.  Usually 0k>1k is around 4-8 EC, 1k>2k is around 9-16EC

 

* User

Welcome, Guest. Please login or register.

Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
105 (33%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 316
AC2 Wiki Logo
-click pic for wik-

* Random quote

The Isle of the Deep is really not a single creature but a colony of thousands of individual tubules, an aquatic vector of the Mind Worm which terrorizes Planet's continents. Over its lifetime certain tubules secrete a tough, gluelike substance which hardens to form the characteristic shell that floats the colony and creates the appearance of a rogue island.
~Lady Deirdre Skye 'A Comparative Biology of Planet'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 37.

[Show Queries]