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I am currently trying to find out exactly what is causing the map to disappear. Also, does anyone know the general underlying reason for why the road attack combat rule is bugged?
Yuck. Another bug involving the exact same map. Here is a screen shot illustrating how the map does not cover the faction diplomacy landscape while you are trading bases. Note: I do believe the this map's proper development name was the political map because it shows a faction's territory.
I have a hypothesis as to why the political map disappears and is replaced with the regular world map when you select sort dist, sort size etc. I think it has to do with the fact that the game either refreshes the screen after you press any of those buttons it freezes the map-cursor interface before you press those buttons. The reason it could be either of those options is because you are unable to move the cursor around the map before you select any of those options but afterwards you can move the cursor around the map.
I also noticed that their is coding for labels of buttons or selections such as zoom, auto off, and cancel destination. I think these where going to be features but they decided to cut them out by having the assembly language jump over them.
Aso, it appears as though their might be a skipped over section for a list that tells you which bases have unlinked net nodes. Also, this very large procedure controls the appearance and functioning of the following features: Psi gate usage, automatic unit goto destination, and is indirectly associated through another procedure with the trade faction bases diplomacy option.
I think I have found another bug. This bug involves the map that appears when you select a unit and tell it to go to a specific destination. When the screen is first up you see a different map then the world map but if you click on Sort:Dist, Sort:Size, or Sort:Name then the alternate map is replaced by the standard world map and does not appear again unless reopen the window. A fast way to see this bug is by pressing G during the game and then follow the instructions above. If you need a before and after screenshot for the bugged screen, I will gladly supply them.
I have both discovered and fixed another bug with the destination map that pops up when select the autofoward unit option for a base. Essentially the bug occured because you could move the cursor around the minimap which would cause the base dots to move from their appropriate spots. In order to fix the bug you will need to change the jl terranx_. 004D7B27 at address 004D63A6 to jl terranx_. 004D7B37
Any idea if it happens with Kyrub's patch? If it doesn't, I can almost certainly track it down, but otherwise it's too minor and too much trouble to track down to be a substantial priority.
Would anyone would be interested if I made a chart that showed each label and its associated assembly language constant?
After some testing, here is what I have discovered about probe teams. Second, their base morale is always discplined and they are uneffected by normal morale bonuses.
Also, when you discover a techonology that increases base probe team morale, it also increases the morale of existing probe teams you control by one. Conversely, if you somehow lose a tech (I.E. using the scenario editor) that gives a probe team morale bonus then all existing probe teams morale is also decreased by one.