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If you would like me to start a new thread, I can.
Anyways, regarding the intense rivarly custom rule, I think I have identified the connections and generally how it effects the ai aggressivness. Now the only thing left is to actually identify the exact workings of it.
Quote from: Yitzi on August 26, 2013, 12:08:27 amQuote from: gwillybj on August 25, 2013, 11:39:19 pmI like the way Conventional Missiles are described in the Datalinks: 9*Reactor. That's a good hefty punch at Singularity. As it is now, I use fewer and fewer of them as the game progresses because they do become, as you said, near-useless.Though that does mean that they increase in power but not in cost...Not good. No existing code to edit here? Maybe 2x base cost for Fusion Reactor, 3x & 4x for Quantum & Singularity? So the cost increases but not as fast as the power.
Quote from: gwillybj on August 25, 2013, 11:39:19 pmI like the way Conventional Missiles are described in the Datalinks: 9*Reactor. That's a good hefty punch at Singularity. As it is now, I use fewer and fewer of them as the game progresses because they do become, as you said, near-useless.Though that does mean that they increase in power but not in cost...
I like the way Conventional Missiles are described in the Datalinks: 9*Reactor. That's a good hefty punch at Singularity. As it is now, I use fewer and fewer of them as the game progresses because they do become, as you said, near-useless.