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Do you know how to work the lighting function under Filters?
Nice, but needs more perspective.
Yeah; that's got it.Remember that the bases are HUGE buildings viewed from a distance in the game - big distant things have more natural perspective than small close ones. It's an important visual cue the viewer may not notice, but it really matters.
Plus, I suggest making the Labyrinth not have so many windows. If I may suggest an idea to go off of, slope the sides so it's a trapezoid. Sort of like this: