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Techs - Weakened by war with Usurpers, but partly recovered during the peace. Usurpers installed faildeadly systems in their bases, which were triggered as Usurper bases were destroyed, decimating their population and technology.
Quote from: JarlWolf on July 23, 2013, 09:20:45 pmComrades are fine, but if you really want a militaristic challenge go for the Valhallans. They have 4+ Morale and probe bonuses and are murderous early game, or if they match tech with you. I agree. They will do well. In test games, the Comrades are worse (as far as good) than Sparta. they just made a mistake of starting next to a player who is a Miriam specialist
Comrades are fine, but if you really want a militaristic challenge go for the Valhallans. They have 4+ Morale and probe bonuses and are murderous early game, or if they match tech with you.
Quote from: Green1 on July 23, 2013, 11:00:39 pmQuote from: JarlWolf on July 23, 2013, 09:20:45 pmComrades are fine, but if you really want a militaristic challenge go for the Valhallans. They have 4+ Morale and probe bonuses and are murderous early game, or if they match tech with you. I agree. They will do well. In test games, the Comrades are worse (as far as good) than Sparta. they just made a mistake of starting next to a player who is a Miriam specialist You mean they are better then Spartans or worse then Spartans? I am confused.
Also considering making this a challenge open to other players, would anyone else want to play through it and give their experiences if I post a turn 1 save?
The Exterminatus