Poll

Favorite faction

The Growing Empire/Imperium
0 (0%)
Crimson Comrades
2 (66.7%)
Machine Mandate
0 (0%)
The Iron Regime
0 (0%)
The unfinished Wanderers of Chiron concept
1 (33.3%)
Sons of Oceanus
0 (0%)

Total Members Voted: 3

Author Topic: JarlWolf's Custom Factions  (Read 44143 times)

0 Members and 1 Guest are viewing this topic.

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #90 on: July 22, 2013, 10:29:35 pm »
And what I want of them is an extreme builder. They were intended to have large armies and cities, but I don't want them overpowered.

I'll give them -3 Police, -2 Planet with a drone for every 2 citizens. How does that sound?


"The chains of slavery are not eternal."

Offline ete

Re: JarlWolf's Custom Factions
« Reply #91 on: July 22, 2013, 10:39:57 pm »
hm, at -2 planet they can run green to eliminate that weakness during times they're not pop booming, and -3 police is still not a huge deal.. I'd guess that even with absurd penalties like -5/-5 they would still be a top class faction. I'll test it with those penalties (-5/-5) when I return from camping and see how it feels, if it still feels excessively powerful then maybe look into other forms of penalty? If it seems too weak, then I'll test with smaller penalties.

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #92 on: July 22, 2013, 10:51:46 pm »
Well if they go green they also are stamping down their GROWTH bonus, which is one of their biggest strengths.  Not only that they aren't fixing the Planet problem they are just reducing it: They still have -1 PLANET to deal with. I think if its beyond -3 it will just be a nightmare and not fun to play, and the AI will just have too many problems in combat. They are meant to be an intimidating empire and not an easy task to fight, even if you are a Valhallan or something.


"The chains of slavery are not eternal."

Offline ete

Re: JarlWolf's Custom Factions
« Reply #93 on: July 22, 2013, 11:32:19 pm »
They can run Planned for 5-10 turns and max out all their bases population, then growth becomes irrelevant. In MP, as I understand it, the trick with pop booms is to prepare, then pop boom briefly, then prepare infrastructure for the next set. Being able to pop boom really early is core, and switching to green when you run into worm problems/a native foe is not likely to be crippling.

And you said they'd have -2 Planet, which is canceled by Green? Perhaps you meant to say -3?

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #94 on: July 23, 2013, 12:10:30 am »
They can run Planned for 5-10 turns and max out all their bases population, then growth becomes irrelevant. In MP, as I understand it, the trick with pop booms is to prepare, then pop boom briefly, then prepare infrastructure for the next set. Being able to pop boom really early is core, and switching to green when you run into worm problems/a native foe is not likely to be crippling.

And you said they'd have -2 Planet, which is canceled by Green? Perhaps you meant to say -3?

They can't run planned, its their anti-ideology. If they are using that, that's a huge bug and nothing I can fix. And yes, I believe I did.


"The chains of slavery are not eternal."

Offline ete

Re: JarlWolf's Custom Factions
« Reply #95 on: July 23, 2013, 12:55:57 am »
Oh, right, yes. They can run not-Green for 5-10 turns in that case for the pop boom up to max, then switch to green to mitigate their worm problems. Still, -1 Planet and -2 Morale will let them be hammered by native life, and force them to divert some effort into protecting bases which should slow their crazy expansion.

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #96 on: July 23, 2013, 12:59:02 am »
Mhm. I think that should do the trick.. and this change is needed. Lets just say the insanity levels in my AAR went to batshit levels...


"The chains of slavery are not eternal."

Offline ete

Re: JarlWolf's Custom Factions
« Reply #97 on: July 24, 2013, 11:39:06 am »
Added an example faction to the wiki: http://alphacentauri2.info/wiki/Crimson_Comrades

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #98 on: July 24, 2013, 12:24:43 pm »
Thank you! Is it possible for me to edit this and add information? Like backstory and such?


"The chains of slavery are not eternal."

Offline ete

Re: JarlWolf's Custom Factions
« Reply #99 on: July 24, 2013, 12:29:41 pm »
Yes, just hit the edit button.

Adding graphics is easier in bulk, so I can do that later, but it's not too hard to figure out where to upload stuff if you look at examples.

Also, to make new pages, just type the title of the page you want to add into the search bar, hit enter, then hit create page.

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #100 on: July 24, 2013, 01:00:18 pm »
Got the basics down for now, the graphics and pictures will have to be added. I will also add an anthem later on too, and begin the other factions.


"The chains of slavery are not eternal."

Offline sisko

  • Emissary AND Founder
  • Administrator
  • *
  • Posts: 2973
  • €1733
  • View Inventory
  • Send /Gift
  • Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  
  • This place is yours, not mine.
  • Scenario Creator Downloads Contributor
    • View Profile
    • Alpha Centauri 2
    • Awards
Re: JarlWolf's Custom Factions
« Reply #101 on: July 24, 2013, 01:05:43 pm »
Quote
Got the basics down for now..
;b;

also, don't be afraid to link back to forum threads if needed (faction development thread, the AAR...)
Anyone else feels like it's time to fix the faction graphics bug?

Offline ete

Re: JarlWolf's Custom Factions
« Reply #102 on: July 24, 2013, 01:07:11 pm »
Excellent :)

@sisko: Good idea, and do the reverse too (link to wiki pages rather than having info duplicated a lot).

I'll be away for a week starting now, will read everything when I return.

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #103 on: July 24, 2013, 01:23:37 pm »
Will probably do that Sisko, thanks for the suggestion. Also on a side note, how are you finding my AAR? Haven't got your thoughts yet.


"The chains of slavery are not eternal."

Offline sisko

  • Emissary AND Founder
  • Administrator
  • *
  • Posts: 2973
  • €1733
  • View Inventory
  • Send /Gift
  • Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  
  • This place is yours, not mine.
  • Scenario Creator Downloads Contributor
    • View Profile
    • Alpha Centauri 2
    • Awards
Re: JarlWolf's Custom Factions
« Reply #104 on: July 25, 2013, 07:29:58 am »
oh, it's good. very good. can't wait for the next episodes. i haven't seen so much effort put into an SMAC AAR since Hipolito's 'Join the OO faction' (even though that was another genre of AAR)

keep up the good work!  :ok:
Anyone else feels like it's time to fix the faction graphics bug?

 

* User

Welcome, Guest. Please login or register.

Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
104 (33%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 315
AC2 Wiki Logo
-click pic for wik-

* Random quote

Proper care and education for our children remains a cornerstone of our entire colonization effort. Children not only shape our future.. they determine in many ways our present. Men and women work harder knowing their children are safe and close at hand, and never forget that, with children present, parents will defend their home to the death!
~Col. Corazon Santiago 'Planet: A Survivalist's Guide'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]