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Would it be possible to patch it or put in an option so it doesn't rise say more than 600m or so? Forever rising seas would only make sense if the Planet mind were assholish and kept rising the seafloor via induced volcanism or something..
600m is pretty ridiculously low
Quote from: Yitzi on April 18, 2013, 05:21:12 pm600m is pretty ridiculously lowLOL. And some silly earthlings are worried about seas rising a few lousy meters.
600m is pretty ridiculously low; it's less than a single "raise/lower terrain" command's worth.
Worst that could happen on Earth would be seas rising by ~73 m. Not sure if that's with thermal expansion counted in. Quote600m is pretty ridiculously low; it's less than a single "raise/lower terrain" command's worth. It's too high by default, seems to me.
4. Count the number of worm-producing fungal pops (by any faction) since the last time a "the water has begun rising" message appeared. If this is at least as much as the result from step 3, the water will begin to rise.
Quote from: Yitzi on April 16, 2013, 03:52:13 am4. Count the number of worm-producing fungal pops (by any faction) since the last time a "the water has begun rising" message appeared. If this is at least as much as the result from step 3, the water will begin to rise.I've just tried cranking one base up to as high eco-damage as i could and covering all squares around it with units so as to not allow the spawning of worms with pops. Still had global warming (exploit failed), so "worm-producing fungal pops" must mean any pop after the first worm producing one, even when there are no worms.Using your 2.5j patch.