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Yea well the intent was that infantry and tanks with both weapons and armor would be viable. Right now they're not.
An infantry with the best weapon and armor would cost 110. Alternatively, you can buy a defensive infantry for 50 (with free modifiers) and an attack infantry to go with it for 70. I think that's a pretty good balance.
A few things to consider:If you're attacking and you lose your offense infantry, you're only down 70 minerals instead of 110. If you lose your defense garrison, the enemy has to commit an additional unit to kill off your offense unit. This often sets up a counterattack.It's much more vulnerable to rovers/air, unless you put ECM/AAA on it. And in this case the 'good at everything' infantry would cost a lot more than 110. If AAA has -1 for a modifier and ECM, each of these has a cost of 2 when weapon is double armor. Not very viable to pay 220 for an all around infantry.I do see some upsides to the all around infantry:- 10 less mineral cost- Less transport space- Less support required- More suited to Drop and other Cost: 1 modifiers not skewed to defense. Where the defense unit would have to give up one of ECM/Trance/AAA to follow along.
Although if you really hated all around infantry it could also have the option of (W*A) applied.
Just as Cruisers usually make Foil obsolete, I think Hovertalk should do this to Rovers.
I think the roles could be better defined with the special abilities, not the weapon and armor. For example, the default unit would be your best reactor, best weapon, and best armor. But for certain special roles, such as air defense, it might be costed so that it is cheaper (or even free) to add air defense to a defensive unit. So there would still be a reason to create specialized units.
What do people think about Gravships? Are they like ever used?
As I understand it, superdrones are only harder to suppress via psych, facilities turn them into citizens as easily as normal drones.
Quote from: ete on February 11, 2013, 05:21:40 pmAs I understand it, superdrones are only harder to suppress via psych, facilities turn them into citizens as easily as normal drones. In the process of studying the drone rules, I found that this is not in fact true. Facilities also take two units of drone suppression to suppress a superdrone, though they seem to work on them last.