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I understand you plenty , and it would be a shame you stop for my fault : the proyect is, and always will be open source. You has no wasted 2 years.
As you can see on the post I created, I did no write anything about a bounty.
Some lazy Saturday morning reading led me to a potential bug fix here:https://github.com/b-casey/OpenSMACX/blob/defe36bdb1604c738f9cdf842ce1c8caabc456f1/src/faction.cpp#L222Circumstantial evidence suggests that this Psi Gate prereq check in the climactic_battle function is legacy code left over from when Psi Gates apparently had some role in a Transcendence Victory. I wonder if it makes the AI unduly agitated too early at the arbitrary tech of Matter Transmission?See this thread on reddit regarding the evidence: https://old.reddit.com/r/alphacentauri/comments/iua8v2/miriams_psiicide_put_in_another_light/
https://github.com/b-casey/OpenSMACX/blob/d7cf7140dfa5e24cd3462f7d37b0b65c2c591159/src/game.cpp#L106Are turns 1-indexed? This line leads me to believe they are, as does the fact that games begin in MY 2101 even though alphax and the opening narration suggests 2100. I want to clarify something on the wiki if so.
Honestly, voxel classes (Caviar/CaviarData) aren't that complex in the grand scheme of things (from my cursory look through functions). It won't be too difficult to break them down."