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Those formulas are correct, yes. (Would you end up reimplementing them, rather than calling the existing hurry function for the AIs?)There's also the question of whether to partial-rush the item, just enough to complete it with the base's mineral production this turn.
Two nutrient resources shouldn't be hidden under faction placement. User should be aware of it and it should be a separate opt in setting imo. Maybe take 0,1,2 values as a number of nutrients.
To not bloat config with new variable,
With the starting bonuses I think it should be a nutrient+forest because then the forest can start spreading and improve the area even more.