Author Topic: Random map generator  (Read 1711 times)

0 Members and 1 Guest are viewing this topic.

Offline BlaneckW

Random map generator
« on: April 10, 2014, 01:03:55 am »
Has anyone ever looked at the code related to the random map generator?

Offline Bertilak

Re: Random map generator
« Reply #1 on: April 10, 2014, 01:20:59 am »
I have looked at how it relates to the worldbuilder controls in Alphax.

Offline BlaneckW

Re: Random map generator
« Reply #2 on: April 10, 2014, 02:15:40 am »
Could it be improved for things like standardization of spacing between factions, not having a faction end up on an island, etc.

Offline Bertilak

Re: Random map generator
« Reply #3 on: April 10, 2014, 02:24:56 am »
Could it be improved for things like standardization of spacing between factions, not having a faction end up on an island, etc.

The areas that I have looked at for World Generation have only dealt with how the alphax variables interact with various landfeature formation. I am uncertain as to how factions are placed on a random map. You can change the Contient size ratio in Alphax so that a faction would be less likely to start on a island.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
106 (33%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
5 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 316
AC2 Wiki Logo
-click pic for wik-

* Random quote

What's more important, the data or the jazz? Sure, sure, 'Information should be free' and all that?but anyone can set information free. The jazz is in how you do it, what you do it to, and in almost getting caught without getting caught. The data is 1's and 0's. Life is the jazz.
~Datatech Sinder Roze 'Infobop'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 37.

[Show Queries]