Author Topic: Faction Special Rules bugs?  (Read 1074 times)

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Offline Dio

Faction Special Rules bugs?
« on: November 25, 2014, 04:58:34 pm »
I has trying a variety of different rule combinations and noticed a few odd bugs in the way special faction rules are applied.

1. When you use MORALE, + or - and MORALE, 0 togther, you have to place MORALE, 0 first; otherwise the game acts as though the MORALE, + or - rule does not exist and only applies the MORALE, 0 bonus.

Second, when a faction has more than one specified Free starting Tech that includes Doctrine:Mobility or Nano Miniaturization, you only get the upgraded starting unit if the other tech is lower in the Technology list inside of Alpha/x. For example, I gave the Spartans the Free techs Applied Physics and Doctrine: Mobility. The Spartans started with a scout patrol instead of starting with a scout rover. I then the faction with Centauri: Ecology and they started with the Scout Rover as expected.
« Last Edit: November 25, 2014, 05:23:30 pm by Dio »

Offline Yitzi

Re: Faction Special Rules bugs?
« Reply #1 on: November 25, 2014, 05:30:50 pm »
I has trying a variety of different rule combinations and noticed a few odd bugs in the way special faction rules are applied.

1. When you use MORALE, + or - and MORALE, 0 togther, you have to place MORALE, 0 first; otherwise the game acts as though the MORALE, + or - rule does not exist and only applies the MORALE, 0 bonus.

This is probably because it sees "MORALE?  I already have a MORALE effect.  Jump to the next special rule."  But if "MORALE, 0" (which isn't a normal MORALE effect) is first, then that doesn't happen.

Quote
Second, when a faction has more than one specified Free starting Tech that includes Doctrine:Mobility or Nano Miniaturization, you only get the upgraded starting unit if the other tech is lower in the Technology list inside of Alpha/x. For example, I gave the Spartans the Free techs Applied Physics and Doctrine: Mobility. The Spartans started with a scout patrol instead of starting with a scout rover. I then the faction with Centauri: Ecology and they started with the Scout Rover as expected.

Presumably this is a holdover from when each faction started with only one tech.  It should be changeable (if you want to replace one of your two nominated bugfixes with this, you can.)

 

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