Author Topic: opensmac  (Read 13727 times)

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Offline Flux

Re: opensmac
« Reply #45 on: November 10, 2014, 01:38:33 am »
Is this still in development?
Now that we have JAC being worked on it would be cool to have AC ports into 2 different languages.
Maybe "port" is not the right word?
I wonder which one will be finished first.

-Flux
Left the internet, more-or-less.... Might drop in occasionally.

Offline PlotinusRedux

Re: opensmac
« Reply #46 on: November 12, 2014, 06:13:58 am »
@Ford--agreed, Java > Python.  But C++ > Java (and Object Pascal > C++, but I've accepted Object Pascal is dead).

When I destroy an object, I want it destroyed, not sitting around stinking up the joint waiting for some lazy garbage collector to eventually pick it up.

But more to the point, I haven't seen any Java games that didn't feel clunky in Windows.  A smooth gaming experience in Windows just requires system specific API's like DirectX, and for better or worse most users still have Windows--and while you can call DirectX from Java in theory, that would kind of negate the whole point of platform independence....

If I was rewriting SMAC, for the graphics part I'd use a wireframe of the map in DirectX with shadowing and tessellation to really make the terrain pop.  In theory you can do all that in Java, but I can't think of an instance where I've see it really done well.

Of course, I'll gladly play a SMAC rewrite whatever language it was written in....

 

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